How damage is calculated: Revision history

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8 July 2024

  • curprev 15:0715:07, 8 July 2024PatatorCBF talk contribs 5,965 bytes +20 No edit summary
  • curprev 15:0615:06, 8 July 2024PatatorCBF talk contribs 5,945 bytes +13 No edit summary
  • curprev 14:5914:59, 8 July 2024PatatorCBF talk contribs 5,932 bytes +1,798 No edit summary
  • curprev 14:4114:41, 8 July 2024PatatorCBF talk contribs 4,134 bytes +771 No edit summary
  • curprev 14:2914:29, 8 July 2024PatatorCBF talk contribs 3,363 bytes +719 No edit summary
  • curprev 14:1814:18, 8 July 2024PatatorCBF talk contribs 2,644 bytes +2,644 Created page with "== Introduction == Nuclear Option tries to simulate complex mechanisms and use simplifications in order to balance between realism and performance. A video game is a numerical simulation of real world events, using more or less complex mathematical formulas, using numerical values as inputs and outputs, in order to simulate all phenomena. == Object Characteristics == The game uses an assembly of simplified objects linked together in order to represent real world vehic..."